Technology Program (age 8 — 14)
Enhance your existing Technology or Computer Science classes with Artificial Intelligence, Game Development and more.
The TechReady program takes students on a progression of learning to apply their digital skills to solve real-world problems. Deeply connected with computing, digital citizenship, and cross-curricular learning opportunities, it includes 6 courses in various fields of technology such as Artificial Intelligence, Game Development and App Development. One course contains 3 units with 20 hours each and is always finished with a capstone project to make sure students are able to apply what they’ve learned.
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360 Hours of Content Rubric Assessment Capstone Project Online Learning Platform access for your schools and students | Unit Overviews Lesson Plans |
Subject Integrated Curriculum (age 8 — 14)
Integrate Digital Skills learning into any subject at school, from Languages and Math to Humanities and Geography.
The TechConnected program integrates technology learning to traditional subjects. Through a guided project, students reinforce learning of topics in traditional subjects, while experiencing technology concepts that enhance the context of learning with real world scenarios.
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More than 100 subject-relevant, guided projects Rubric Assessment Online Learning Platform access for your school and students | Preparation Guides for Each Project Classroom Activities Worksheets |
TechConnected’s integration to any subject allows students to learn and have access to real-world technology skills across a range of disciplines and contexts. This cross-curricular exposure reinforces to students how technology is intrinsic to all aspects of life and career opportunities.
After School and Camps (age 8 — 14)
Bring fun technology education projects for your students interests after school, during discovery weeks and the holidays.
The TechNovators program encourages students to explore technology during out-of-school time. It includes more than 100 projects to understand, learn and apply text-based coding, Scratch, robotics with hardware and LEGO® Mindstorms, Game Development, design and more. With a modular structure, schools are able to decide course duration and implement on a flexible schedule.
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More than 100 After School Lessons curricula More than 10 Technology Camps curricula Online Learning Platform access for your school and students | Presentation Materials Classroom Activities Worksheets | Game Development Robotics Coding Media Design / Entrepreneurship Makers |
Career-Ready Skills Program (age 16 — 18)
Prepare your final year students with real-world digital skills they can use in the workplace, from digital marketing and data to programming.
The TechFuture program prepares students in their last few years of school with real-world digital skills they can use in the workplace, including programming, user experience design, data interpretation and digital marketing. The program has 60 hours of learning made up from 5 x 12 hours units, with the option to add a 6-hour foundational course for introductory skills where required.
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More than 60 hours of curriculum in real-world Digital Skills, including Data, Programming, Digital Marketing and Design | Lesson Plans Presentation Materials Classroom Activities Worksheets Assessment Rubrics | Foundation Design Programming Digital Marketing Data |
Specially designed for shorter courses of 5-10 hours, CodePacks are short pilot tech courses that introduce digital skills with minimal teaching through guided projects that you and your students can try.
Learn essential coding languages HTML, CSS, JavaScript
Coding 101 Take your first steps in coding - Eye Chart
- Online Poster
- Trivia Game
5 hours content (age 8 – 14) No Prerequisite | Content Creator Online content creation toolkit - Book Review App
- Online Magazine
- Multi-page Website
6 hours content (age 8 – 14) No Prerequisite | Creative Writer Build tools for creative writing - Online Newspaper
- Character Builder
- Story Generator
- Story Boarder
7 hours content (age 8 – 14) No Prerequisite |
App Creator Create helpful apps for everyday life - Money Saving App
- Digital Pet App
- Experiment App
- Budgeting App
8 hours content (age 10 – 14) Coding 101 Prerequisite | Game Builder Create a collection of online games - Football Crossing
Game - Whack-a-Mole
- Mad Libs
- Spaceman Coin
Collector
10 hours content (age 12 – 14) Coding 101 Prerequisite | All Projects accessed online through BSD Online Platform – Fully resourced with Teacher Guide – No prior Teacher Experience necessary – Start with only 2 hours of training where required |